![]() After all, the genre's called "point and click" for a reason. Players can still solve the puzzles at the end of the game - Broken Age is incredibly linear, so there's really only one thing to do at a time - but it's not always clear why they're doing so.Īdditionally, while Broken Age handles just fine with a controller, it's clearly designed with PCs in mind. Finally, the finale doesn't necessarily give players a great sense of direction. ![]() Shay's story is still fun, but it feels more like a side quest. While Act One makes both stories feel important, in Act Two, Vella does most of the heavy lifting. The puzzles on the Bossa Nostra, Shay's spaceship, are more focused and much cleverer than those in Vella's open world. Structurally, the game is a little unbalanced. If something in Broken Age seems conventional, keep playing. Throwaway gags in Act One become critical story elements in Act Two, and the second half of the game carefully deconstructs every archetype the first part established. Thanks to a mid-story plot twist, Broken Age's second half flips the world on its head. Act One does a great job setting up the world and establishing a formula, but it's Act Two where things really come together. The game's laugh out loud funny from the very beginning (the teleporters in Shay's spaceship are a particular highlight), which helps propel the story through its slower opening chapters. ![]() Ultimately, however, it's the writing that elevates Broken Age above its peers. This is a world with hipster lumberjacks, warrior bakers, and knitted robots that get stuck in ice cream avalanches, and yet it never feels silly or random - except when it's supposed to. Most importantly, however, the whole thing just makes sense. Animations are equally as impressive, and the voice cast (headlined by Elijah Wood and Masasa Moyo, with appearances by Jack Black, Will Wheaton, and Adventure Time creator Pendleton Ward) does a great job bringing all of Broken Age's quirky characters to life. ![]() The game looks fantastic, with fairy tale landscapes that look like they've been painted by hand. It helps that Broken Age's world is a great place to spend some time. Players who get stuck can just flip over to the other character for a while sometimes, the key to solving a Broken Age puzzle is taking a break and working on something else. Players can switch between Shay and Vella at any time, too, providing a welcome respite when puzzles get too tough. Broken Age is full of moments like those. Instead of peacefully accepting her fate, Vella decides to fight back and kill the monster meanwhile, Shay's bored with going on fake, patronizing "missions," and decides to rebel against Mom and her mechanical overseers.Įventually, the two storylines converge when players finally see how the two plots connect, it's a big "a-ha!" moment, and it's both fiendishly clever and absolutely hilarious. In Broken Age, players control two characters: Vella, a young girl who's about to be sacrificed to an ancient monster called Mog Chothra, and Shay, a teenage boy who was raised in a spaceship by a coddling artificial intelligence called "Mom." At first, the connection between the two characters is thematic, not literal.
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